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Old Mar 24, 2008, 11:39 PM // 23:39   #21
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Quote:
Originally Posted by Kiragi Yagami
*sigh* i remember the first time i went there to get a few screenshots (a guildie had mentioned that it was the best place for a desktop screenshot) and i got WTFOMFGHAXRAEP'd by patrolling wind riders. fun times
ROFL! That's some funny sh*t.

Quote:
Originally Posted by Gregslot
No wonder you died, all casters group?! Get some melee!
I normally just leave the melee to my minions
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Old Mar 24, 2008, 11:39 PM // 23:39   #22
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How the hell do you die to Wind Riders?

I've killed groups of 20+ and never had a death.

Edit: Yeah...that group makeup is utter /fail. I can't think of a single way that it doesn't fail.
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Old Mar 24, 2008, 11:40 PM // 23:40   #23
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Quote:
Originally Posted by Terraban
How the hell do you die to Wind Riders?

I've killed groups of 20+ and never had a death.
More than 25 wind riders + [skill]cry of frustration[/skill] Vs a pure caster group =

And what's wrong with the group? Just wondering so I can improve it. I can't see why it fails so bad. The only reason I can think of is that there's no melee & I usually leave all the melee to my minions

Last edited by whufc89; Mar 24, 2008 at 11:47 PM // 23:47..
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Old Mar 24, 2008, 11:47 PM // 23:47   #24
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Quote:
Originally Posted by whufc89
More than 25 wind riders + [skill]cry of frustration[/skill] Vs a pure caster group =

And what's wrong with the group? Just wondering so I can improve it.
Elementalists are bad...1 Sandstorm/Warder is all you need.

3 healers is bad.

Lack of physicals is bad.

And personally, I think Sabway is bad. Not that it is a bad build, but I think it is bad because people worship it and think that it is infallible.
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Old Mar 24, 2008, 11:50 PM // 23:50   #25
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Quote:
Originally Posted by Terraban
Elementalists are bad...1 Sandstorm/Warder is all you need.

3 healers is bad.

Lack of physicals is bad.

And personally, I think Sabway is bad. Not that it is a bad build, but I think it is bad because people worship it and think that it is infallible.
Well I disagree with you. Saying ele's are bad is just moronic. And there's no lack of physicals, I have a MM. And why is 3 healers bad? 3 healers is going to keep the party a live a lot better than 2 monks + another damage dealer. And I have a Sandstorm/Warder - Herta.
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Old Mar 24, 2008, 11:53 PM // 23:53   #26
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i hated vanquishing that area, all the damn migraine's and interupts and pew pew mesmer crap. Hate it
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Old Mar 24, 2008, 11:57 PM // 23:57   #27
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a good thing, that i#ve not to vanguish this anymore, because I reached over 1000 eotn master points, without vanguishing this windrider hell
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Old Mar 24, 2008, 11:57 PM // 23:57   #28
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Quote:
Originally Posted by Terraban
Disagree then, not my problem. I don't die to Wind Riders.
http://www.guildwarsguru.com/forum/s...php?t=10270916

^^ 10th post, nice suggestion. D-Shot on a Curses Necro who doesn't even use a bow? Good idea....

And I'm the one that fails? I lol'd.

And instead of being a complete dick, why don't you back your "your build is crappy, /fail, sh*t" etc etc with some suggestions on how to make it better. If you can't then don't come in here spouting your mouth off about how bad my team setup is if you can't even back it up with any evidence as to WHY it's bad.

All you've said is "eles are bad, healers are bad & lack of physicals are bad". I already said my physicals come from the MM, I can't see how eles are bad in the slightest & I said 3 healers (actually 2 + a protection) is going to keep my team alive a lot better than 2 + another damage dealer.

Oh and I'd love to see you not die to over 30 wind riders, so if you want come along with me and your normal team setup, aggro all the wind riders in the area & I'll sit back and watch you not die.

Last edited by whufc89; Mar 25, 2008 at 12:00 AM // 00:00..
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Old Mar 25, 2008, 12:11 AM // 00:11   #29
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Please keep off the personal attacks. If you wish to discuss the in's and outs of what was deleted, please take it to PM rather than totally derailing this thread with a childish "I'm right, your wrong!" spat.
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Old Mar 25, 2008, 12:15 AM // 00:15   #30
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A little help then.
It's allways good to have either 1 or 2 melee's to catch agro, or move in first.
Healer + Protection, and a Support class (Paragon, Rit.). Instance with a lot of bodies jagged mm/ util build. All the others depend on what class + build you play.
If I play my ele, my set up most of the time consist of:
Me (any ele, non - bear build)
Paragon (Sor+armor buff)
N/rt (healer)
N/rt (Jagged mm)
2 Monk henchies, 2 warrior or melee hechies depending on what campaign you are playing.
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Old Mar 25, 2008, 12:15 AM // 00:15   #31
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Quote:
Originally Posted by Terraban
Yes I did laugh, and I am still laughing that you think it is a valid argument against me.

Why is it not a valid argument? I was pointing out that suggesting to use D-Shot on a curses necro who doesn't even wield a bow, and has RT secondary is hardly a decent suggestion is it? And you're saying I'm the one that fails. You keep brushing this off aswell.


Telling a Mending Warrior that Mending is bad doesn't help him? Do you need statistical proof and a signed document or what?

It may help a "little" bit but if a mending warrior is stupid enough to actually use mending, they're going to keep on using it if you just say "don't use it". You didn't say WHY not to use it.


That is exactly why 3 healers is bad, you are lacking in damage to have redundant defense that you shouldn't need.

Fair enough ^^


I did suggest using an Elementalist...having 3 of them is bad. I'm not going to spend an hour explaining to you why overloading with Elementalists is bad.

You don't need to spend an hour, maybe just a few minutes, but instead you chose to flame when I said I disagreed with you. By disagreeing it wasn't a flame, it was my personal opinion. Last time I checked people were allowed to voice their opinions even if it meant disagreeing with somebody. What about all the teams consisting of around 4-5 SF ele's? Elementalists are used because they output high damage onto enemies & you already said my build lacks enough damage to be useful so surely by taking away one or both of my AI ele's, it would be even worse
Comments in bold ^^

Last edited by whufc89; Mar 25, 2008 at 12:26 AM // 00:26..
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Old Mar 25, 2008, 12:18 AM // 00:18   #32
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Quote:
Originally Posted by mr_groovy
A little help then.
It's allways good to have either 1 or 2 melee's to catch agro, or move in first.
Healer + Protection, and a Support class (Paragon, Rit.). Instance with a lot of bodies jagged mm/ util build. All the others depend on what class + build you play.
If I play my ele, my set up most of the time consist of:
Me (any ele, non - bear build)
Paragon (Sor+armor buff)
N/rt (healer)
N/rt (Jagged mm)
2 Monk henchies, 2 warrior or melee hechies depending on what campaign you are playing.
Thanks.

^^ See, even mr groovy uses 3 healers or 2 + a protection monk. I'm not saying it's the best way to play or anything like that, I'm just saying it works for me. And even if I was to take out a monk & replace with another damage dealer, I still think we would have died from the wind riders. If you wouldn't have then whatever, good for you, but there's no need to take the piss out of me just because I did.

Last edited by whufc89; Mar 25, 2008 at 12:25 AM // 00:25..
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Old Mar 25, 2008, 12:29 AM // 00:29   #33
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Quote:
Originally Posted by whufc89
Comments in bold ^^
I didn't seriously mean to take DShot, it was a joke. I was probably trolling, but just because I did something in the past for my own pleasure, doesn't mean that my playing ability is poor.

Elementalists are not damage unless all of the enemies are piled up. If they all pile up and hump each others legs, then sure they can do a lot of damage. However, in most situations, they won't all pile up nicely, and when they don't all pile up nicely, a Warrior does more damage, and a Paragon does more damage. Warriors and Paragons also have more armor and much higher survivability, AND probably contribute more to overall team defense than a Fire Elementalist.

Warriors and Paragons have higher single target sustained damage.
Elementalists have higher AoE bursty damage.

Having some AoE bursty damage is good in certain situations, however, it is not good enough to totally forgo all single target sustained damage. The MM doesn't really provide what an actual physical would. Minions are fragile, any decent damage drops them in seconds. Sure they are ok as a secondary meatshield or whatnot, but as the only physicals they are bad.

The 4-5 SH Elementalist teams are tank n spank teams. Consisting of one tank that absorbs all damage and causes all of the monsters to pile together. Your team is nothing like that. Most likely monsters will not pile up, and if they attack any of your team, your team is going to run away from them, ruining any AoE.

Edit:
Also like to add that physicals and casters are shut down differently. In the example of Wind Riders, they are completely caster shut down, and with a one sided all casters team, they will just rip through you. If you had some physicals, they wouldn't be shut down, and could still maintain damage and defensive support. The same applies to an all physical team too...places with heavy physical shutdown and blocking will own them, so casters are needed. Balancing your team between the two eliminates extreme weaknesses.

Also...one BIG thing...Deep Wound.

Last edited by Terraban; Mar 25, 2008 at 12:46 AM // 00:46..
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Old Mar 25, 2008, 12:35 AM // 00:35   #34
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Quote:
Originally Posted by Terraban
I didn't seriously mean to take DShot, it was a joke. I was probably trolling, but just because I did something in the past for my own pleasure, doesn't mean that my playing ability is poor.

Elementalists are not damage unless all of the enemies are piled up. If they all pile up and hump each others legs, then sure they can do a lot of damage. However, in most situations, they won't all pile up nicely, and when they don't all pile up nicely, a Warrior does more damage, and a Paragon does more damage. Warriors and Paragons also have more armor and much higher survivability, AND probably contribute more to overall team defense than a Fire Elementalist.

Warriors and Paragons have higher single target sustained damage.
Elementalists have higher AoE bursty damage.

Having some AoE bursty damage is good in certain situations, however, it is not good enough to totally forgo all single target sustained damage. The MM doesn't really provide what an actual physical would. Minions are fragile, any decent damage drops them in seconds. Sure they are ok as a secondary meatshield or whatnot, but as the only physicals they are bad.

The 4-5 SH Elementalist teams are tank n spank teams. Consisting of one tank that absorbs all damage and causes all of the monsters to pile together. Your team is nothing like that. Most likely monsters will not pile up, and if they attack any of your team, your team is going to run away from them, ruining any AoE.
Thank you, I appreciate this help ^^

I'll make sure to re-arrange my team based on the info you've provided here.

As I said, I appreciate it
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Old Mar 25, 2008, 12:38 AM // 00:38   #35
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Quote:
Originally Posted by Terraban
I didn't seriously mean to take DShot, it was a joke. I was probably trolling, but just because I did something in the past for my own pleasure, doesn't mean that my playing ability is poor.
I ran dshot on a necro in HA. It's pretty damn hilarious when an ele is casting savannah heat at your face and you pull out a bow and dshot it :P
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Old Mar 25, 2008, 12:50 AM // 00:50   #36
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Quote:
Originally Posted by Johnny_Chang
The moment you see all that red coming at you is the moment you just do a little /dance
Make a little love
Get down tonight



It was just too good of an opportunity to be left alone.

Edit: And after reading the rest of the messages that appeared after Johnny's post, this topic needed a good /laugh.

Last edited by Brayolnne; Mar 25, 2008 at 01:00 AM // 01:00..
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Old Mar 25, 2008, 12:52 AM // 00:52   #37
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What do you think of this team lineup instead, better? Or could it still be improved upon?

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Old Mar 25, 2008, 12:53 AM // 00:53   #38
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I'd also like to add that because of Sabway, it is pretty hard to make a balanced team. That is one of the reasons I don't like it. They all pretty much rely on each other, so you are stuck with 3 N/X. You will at least need one other healer in most situations, so that is half of your team locked with little flexibility. The only slots left that you can manipulate are 3 Hench slots and yourself. Hench are pretty static, and half of them have questionable builds (Hi Aidan).

Edit: Looks better, but as the rest of this post, personally I don't like sabway.

Last edited by Terraban; Mar 25, 2008 at 12:55 AM // 00:55..
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Old Mar 25, 2008, 12:55 AM // 00:55   #39
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Quote:
Originally Posted by Brayolnne
Make a little love
Get down tonight



It was just too good of an opportunity to be left alone.
Well there goes my useful contribution to this thread, you damned mind-reader >.>

Edit:
Terraban...I often run the MM and/or curses part of the 3 necro build seperately. The builds are viable, so long as you still have a team with 2 healers + damage.

Also, Melee with henchies and heroes for me has NEVER worked. They don't take or hold aggro, they don't bear the brunt of any attack, and yet they always seem to be constantly freakin blind.
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Old Mar 25, 2008, 02:44 AM // 02:44   #40
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Yep, that area is pretty harsh for the wind riders...they're so fast and just creep up on you.
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